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  1. Unity: Conflict between new InputSystem and old EventSystem

    Nov 26, 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system …

  2. How To Play Animation Through Script? - Unity - Stack Overflow

    Jun 2, 2020 · How To Play Animation Through Script? - Unity Asked 5 years, 5 months ago Modified 5 years, 5 months ago Viewed 55k times

  3. Use Unity API from another Thread or call a function in the main …

    Jan 2, 2020 · Unity is not Thread safe, so they decided to make it impossible to call their API from another Thread by adding a mechanism to throw an exception when its API is used from …

  4. How to change text by script in Unity - Stack Overflow

    May 6, 2021 · Here in Unity, you have a component-oriented design. Text and Button are just Components of GameObject entities. Most parts of your game scripts are also Components …

  5. Unity - converting a Quaternion to a Vector3 - Stack Overflow

    Unity - converting a Quaternion to a Vector3 Asked 5 years, 3 months ago Modified 5 years, 3 months ago Viewed 18k times

  6. Cannot finish the game in Unity using Application.Quit()

    Dec 21, 2021 · You can quit a game in Unity by calling the Application.Quit function, which will close a running application. However, while this works to end a built application, Application …

  7. Unity Input.GetKeyDown(KeyCode.Space) not detecting key Press

    Aug 29, 2020 · Unity Input.GetKeyDown (KeyCode.Space) not detecting key Press Asked 5 years, 2 months ago Modified 2 years, 9 months ago Viewed 25k times

  8. In Unity, how can I pass values from one script to another?

    Dec 15, 2012 · 31 In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can't use the inbuilt gravity for what I'm trying to do. …

  9. what is the difference between Update & FixedUpdate in Unity?

    Dec 24, 2015 · From the forum: Update runs once per frame. FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the …

  10. How to jump in Unity 3d? - Stack Overflow

    Oct 14, 2019 · AddForce(Vector3 force, ForceMode mode) where force is the Vector3 storing the movement info and mode is how the force will be applied (mode can be ForceMode.Force, …