Some of the biggest games now in development have begun embracing procedural generation. Last month’s E3 played host to Frontier’s space sim Elite: Dangerous and Hello Games’ No Man’s Sky, surprising ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers. To beat the game ...
Star Atlas has teased the first look at its 'random story encounters' within the upcoming space metaverse. However, CEO Michael Wagner told CCN that procedural generation is crucial to achieving the ...
Independent game developers never seem to give up on procedural generation. Seeing an indie game market itself as a “Rogue-like” is apt to make one’s eyes glaze over given the staggering number of ...
There are a lot of people exploring the vast unknown reaches of space lately. No Man’s Sky may be grabbing all the headlines, but Starbound, the open-ended 2D space life sim — which can play like ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results