We may already be getting a glimpse at future VR tech that removes the need for a controller for interaction. This past week, HTC demonstrated full hand tracking on an HTC Pro with no need for a third ...
HTC released the Vive Focus 3 over the summer. It is one of the most advanced standalone headsets on the market today, and it just got even better. HTC has finally enabled native hand tracking and ...
There is nothing new about technology companies jumping on bandwagons just to claim a spot in an ongoing trend. This is exactly what we are seeing with the furor around virtual reality (VR) and the ...
HTC is serial-teasing its next VR headset again, this time hyping the reveal of Vive Flow, which is reportedly a slim and light 6DOF standalone focused on media consumption, casual gaming, and VR ...
This week we got the opportunity to try out the newest in innovative VR tech from HTC, the HTC VIVE Pro Eye. This device looks a whole lot like the standard Vive Pro on the outside. In fact you might ...
So you'd like to dive in to the virtual reality universe, but you'd rather not have to hold controllers. The most recent announcement from HTC's Vive crew suggests that the HTC Vive Pro will soon have ...
HTC’s compact VR headset, Vive Flow, launched late last year targeting a different kind of VR user. The company says that feedback since launch has consistently been around two features, both of which ...
The new Cosmos VR headset does away with Lighthouse base stations and the hassle of setup. Oh, and it's modular, too. Patrick Holland has been a phone reviewer for CNET since 2016. He is a former ...
The Vive Pro Eye is a new version of HTC's Vive Pro enterprise VR headset, with integrated eye tracking technology from Tobii. (Image source: HTC) With VR headsets already getting more compact and ...
HTC's best VR headset just got a lot more exciting. The company unveiled a new Vive Pro Eye headset, which has eye tracking features built directly in, eliminating the need for external controllers.
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...