Starting in Stray chapter four, you can start collecting energy drink cans to use as currency with the local shop owner, Azooz. The merchant has two big collectibles for sale — a B12 Memory and a ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. The Slums alley safe in Stray is an early mystery, and it contains ...
The Slums Memory 1: Dead Robot - Up on the rooftops, look to the left when facing Clementine's home for a tall building with a circular sign on top. Hop across the lower rooftops before making your ...
In Stray, the four notebooks in question are those belonging to a quad of robots known as the Outsiders. These robots have made it their lifes mission to try and reach the outside again, albeit with ...
Over Stray’s 12 chapters you’ll need to input a hidden digicode four different times. Each time, you’ll be able to find the code hidden in the nearby environment or by solving a small puzzle. In this ...
This page contains a list of different Safe Codes and Door Codes (Digicodes) in Stray so that you can bypass solving puzzles to unlock their contents. All codes in Stray are not randomized and do not ...
Tom Bowen is a senior editor who loves adventure games and RPGs. He's been playing video games for several decades now and writing about them professionally since 2020. Although he dabbles in news and ...