i was just wondering if anyone knew a good general rule for determining when using vertex arrays is appropriate over many calls to glVertex().<br><br>for example in my scene for this particular thing ...
I am working with simulations involving large numbers of particles, and looking for a better video card to speed up visualization of the results. A typical frame looks like so (800x800 image): Spoiler ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results