Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Creating a course map is like planning a road trip—you start with your destination (learning outcomes) and chart the best route to get there (instruction, activities, and assessments). A ...
This graduate-level, introductory course provides an overview of the theoretical and practical foundations that inform learning, design, and technology. Course content and activities are designed to ...
Activities are what make your course come alive and help your students achieve learning outcomes. Because activities are what students will most experience and learn from, we first spend time ...
Many of the concerns listed on this webpage use technology to address problems that may arise when building in active learning. Here you will also find additional resources to help facilitate teaching ...
We continue our discussion of the core principles of SNHU Online learning design framework below. As we noted in Part 1, these principles are meant to guide the efforts of our teams of expert faculty, ...
Have you or your program conducted and completed the analysis steps? Then, you are ready to begin the Backwards Design process for creating your course and developing learning goals, objectives, and ...
Accessible and impactful learning experiences don’t just happen, they are intentionally designed to proactively address the needs of all learners. Universal Design for Learning (UDL) is an ...
Public health is emerging as a core expertise of learning design. Harm reduction is now being incorporated into the core principles of universal design. COVID-19 has forced instructional designers to ...