Global web icon
interaction-design.org
https://www.interaction-design.org/literature/topi…
What Is Extended Reality (XR)? | IxDF
Extended reality (XR) is an umbrella term for technology that alters reality with digital elements to the physical or real-world environment like AR, MR) and VR
Global web icon
interaction-design.org
https://www.interaction-design.org/literature/arti…
Beyond AR vs. VR: What is the Difference between AR vs. MR vs. VR vs. XR?
Beyond AR vs. VR: find out all the differences between all extended reality (XR) technologies, including augmented reality (AR), mixed reality (MR) and virtual reality (VR).
Global web icon
interaction-design.org
https://www.interaction-design.org/literature/topi…
What is Immersion? — updated 2025 | IxDF
What are the most well-regarded, popular or influential books on immersion (in XR)? What are the key components of immersive XR experiences? What technologies are used to create immersive XR environments? What are the best practices for designing immersive XR interfaces? What role does user research play in creating immersive XR applications?
Global web icon
interaction-design.org
https://www.interaction-design.org/master-classes/…
How To Craft Immersive Experiences in XR | UX Master Classes
UX design plays a pivotal role in XR. A user-centred design approach is the difference between an immersive and enjoyable experience and a poor and uncomfortable one. Discover how effective UX design in extended reality (XR) is paving the way for seamless, intuitive, and engaging virtual and mixed reality experiences.
Global web icon
interaction-design.org
https://www.interaction-design.org/literature/topi…
What is Field of View (FoV) in Extended Reality? | IxDF
Field of View (FoV) in extended reality (XR) refers to the extent of the observable, virtual or augmented world that is visible through a headset or device at a given moment. FoV is like the visible area you can see through a pair of binoculars. In virtual reality (VR), a wider FoV means you can see more of the virtual world at once, which can make it feel more real and immersive. In augmented ...
Global web icon
interaction-design.org
https://www.interaction-design.org/literature/topi…
What is Agency in Virtual Reality / Extended Reality | IxDF
What is Agency in Extended Reality (XR)? Agency refers to a user's perceived ability to influence and control elements within a virtual or digital experience. It’s the sense of having an impact on the digital space through one's actions, decisions, and interactions.
Global web icon
interaction-design.org
https://www.interaction-design.org/literature/topi…
What is Simultaneous Localization and Mapping (SLAM)? — updated 2025
Explore how SLAM technology enhances AR by enabling devices to accurately map environments and interact with the physical world.
Global web icon
interaction-design.org
https://www.interaction-design.org/literature/topi…
What is Augmented Reality (AR)? — updated 2025 | IxDF
Augmented reality (AR) is an experience where designers enhance parts of users’ physical world with computer-generated input.
Global web icon
interaction-design.org
https://www.interaction-design.org/master-classes/…
Rapid Prototyping for Virtual Reality | UX Master Classes
In this Master Class, XR Designer Cornel Hillmann will walk you through the conventions, frameworks, tools and techniques, to conceptualize, design, prototype, test and iterate Virtual Reality applications from concept to Minimum Viable Product (MVP). In this one-hour Master Class, you’ll learn: How to use Design Thinking for your project.
Global web icon
interaction-design.org
https://www.interaction-design.org/courses/ux-desi…
UX Design for Augmented Reality | IxDF
Learn how to create memorable and practical Augmented Reality products and services based on the latest research and innovations. Enroll today!