Extended reality (XR) is an umbrella term for technology that alters reality with digital elements to the physical or real-world environment like AR, MR) and VR
Beyond AR vs. VR: find out all the differences between all extended reality (XR) technologies, including augmented reality (AR), mixed reality (MR) and virtual reality (VR).
What are the most well-regarded, popular or influential books on immersion (in XR)? What are the key components of immersive XR experiences? What technologies are used to create immersive XR environments? What are the best practices for designing immersive XR interfaces? What role does user research play in creating immersive XR applications?
UX design plays a pivotal role in XR. A user-centred design approach is the difference between an immersive and enjoyable experience and a poor and uncomfortable one. Discover how effective UX design in extended reality (XR) is paving the way for seamless, intuitive, and engaging virtual and mixed reality experiences.
Field of View (FoV) in extended reality (XR) refers to the extent of the observable, virtual or augmented world that is visible through a headset or device at a given moment. FoV is like the visible area you can see through a pair of binoculars. In virtual reality (VR), a wider FoV means you can see more of the virtual world at once, which can make it feel more real and immersive. In augmented ...
What is Agency in Extended Reality (XR)? Agency refers to a user's perceived ability to influence and control elements within a virtual or digital experience. It’s the sense of having an impact on the digital space through one's actions, decisions, and interactions.
In this Master Class, XR Designer Cornel Hillmann will walk you through the conventions, frameworks, tools and techniques, to conceptualize, design, prototype, test and iterate Virtual Reality applications from concept to Minimum Viable Product (MVP). In this one-hour Master Class, you’ll learn: How to use Design Thinking for your project.