Here is a page that includes a bit of documentation, full source code, and examples of a diff algorithm using the techniques in the aforementioned algorithm. The source code appears to follow the basic algorithm closely and is easy to read. There's also a bit on preparing the input, which you may find useful.
While solving a geometry problem, I came across an approach called Sliding Window Algorithm. Couldn't really find any study material/details on it. What is the algorithm about?
What is the difference between the "Floyd-Warshall algorithm" and "Dijkstra's Algorithm", and which is the best for finding the shortest path in a graph? I need to calculate the shortest path betw...
A common algorithm with O (log n) time complexity is Binary Search whose recursive relation is T (n/2) + O (1) i.e. at every subsequent level of the tree you divide problem into half and do constant amount of additional work.
A* is just like Dijkstra, the only difference is that A* tries to look for a better path by using a heuristic function which gives priority to nodes that are supposed to be better than others while Dijkstra's just explore all possible paths. Its optimality depends on the heuristic function used, so yes it can return a non optimal result because of this and at the same time better the heuristic ...
An algorithm is the description of an automated solution to a problem. What the algorithm does is precisely defined. The solution could or could not be the best possible one but you know from the start what kind of result you will get. You implement the algorithm using some programming language to get (a part of) a program. Now, some problems are hard and you may not be able to get an ...
363 views Efficient algorithm to count contiguous subarrays that can form arithmetic progressions I'm working on a problem where I need to count, for each possible common difference D, the number of contiguous subarrays whose elements can be rearranged to form an arithmetic progression with common ... algorithm time-complexity
As opposed to repeated A* search, the D* Lite algorithm avoids replanning from scratch and incrementally repair path keeping its modifications local around robot pose. if you would like to really understand the algorithm. I suggest you start by reading through the pseudo code for A* and implement it.
76 After a lot of Googling, I've found that most sources say that the Dijkstra algorithm is "more efficient" than the Bellman-Ford algorithm. But under what circumstances is the Bellman-Ford algorithm better than the Dijkstra algorithm? I know "better" is a broad statement, so specifically I mean in terms of speed and also space if that applies.
AI Algorithm I found a simple yet surprisingly good playing algorithm: To determine the next move for a given board, the AI plays the game in memory using random moves until the game is over. This is done several times while keeping track of the end game score. Then the average end score per starting move is calculated.